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How To Update Factorio To 0.17

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It has been 6 months and most lxx releases since we first launched 0.17 to the earth. At present is the fourth dimension to let it exist enjoyed by all the players of the game. We are going to be standing our piece of work on 0.17 over the adjacent few months, with small experimental releases of new features, and finishing all the GUI reworks.


New map editor

The new map editor can be accessed directly in-game with the /editor command. Packed with new features and improvements, such as cloning tools, multiple surface back up, and time control. The new editor also allows collaborative map editing in multiplayer. More than details: FFF-252.

Redesigned enemies

The enemies in the game, the native inhabitants of the planet, accept received a major facelift in this update. As well as a graphical overhaul, the attacks and balancing of the spitters and worms has been revised, incorporating skill-based elements and some tactical decision making. More details: FFF-268, FFF-279.

Automated modernistic downloads

At present when trying to join your favorite server, you lot tin can directly sync your mods with the server from in-game, and automatically join once they are all installed. This massively reduces the friction for joining modded servers. The in-game mod browser has as well been redone to assist find new mods and manage your installations.

Optimized fluid system

Nosotros have massively optimised (and parallelized) the fluid update in 0.17. In outcome each section of pipage can be updated independently of other pipe sections. This comes as welcome news for any megabase planners out there. Furthermore we have express each pipage department to merely a single fluid, and will actively block any placement that could mix fluids, to foreclose the ending of mixing water into your oil system and bricking the whole system. More details: FFF-271.

Rewritten rendering backend

This release has a completely new rendering backend, written nigh from scratch to our verbal requirements. The new engine takes reward of more than modern GPU features and is highly optimized. What this means is that the game can now work with much less VRAM and allow players with older videos cards to withal enjoy the game in high resolution at 60 FPS. More than details: FFF-251, FFF-264, FFF-281.

Due to the more than modern architecture, some problems may be present with certain hardware configurations, delight see this forum thread if you lot experience whatever graphical problems.

New introduction scenario

We have added a completely new introduction scenario on a mitt crafted map. It gives new players some simple goals and provides a place for them to experiment with a smaller toolset than Freeplay allows. The scenario is open up ended, so that players may experiment with larger bases. A split up techtree is provided for this purpose which includes some space enquiry. Our companion robot, Compilatron, is also nowadays to help guide the histrion. More details: FFF-262, FFF-306.

Construction shortcuts

Nosotros accept added some powerful shortcut keys, which use the intuitive layout nosotros are all used to. Now you tin can undo your last action by pressing CTRL + Z, quick equip a cut tool with CTRL + X, do quick copy/paste deportment with CTRL + C/CTRL + Five, and assign robots to upgrade your factory with the new Upgrade planner. More details: FFF-255.

New GUI

Nosotros added a new GUI skin, along with the outset batch of GUI reworks. The new GUI aims to unify the look and feel of the game, and provide a consequent visual ground for the players interactions with the world. More details: FFF-243.

Much more

As always in that location are a ton of smaller features and changes to discover in this latest major update. You can read the changelog in game for a full rundown, or checkout the release notes here.

We have our programme moving forward for the next version of the game, which you can check out here.

Source: https://factorio.com/blog/post/017-stable

Posted by: mooreressuffe1953.blogspot.com

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